Apple Debuts Game Controller APIs In iOS 7, Will Support Third Party Controllers
Physical controllers for iPhones and iPads have long been left to the ThinkGeeks and the Kickstarter projects, due to the lack of support. But that’s going to change with iOS 7.
Playing traditional console style games on a touchscreen has always been difficult, especially when the developer has not tailored their game enough to a touchscreen. Now gamers do not have to worry about that problem if their favorite games support Apple’s game controllers API.
A slide (pictured below) indicated that the iOS 7 SDK would support MFi game controllers, a reference to Apple’s licensing program for third-party hardware add-ons.
TouchArcade points to a vague guide that Apple posted to its developer site yesterday that has basic guidelines on how game controllers should be used.
The one on at the top looks like your typical iPhone game controller, with a large opening in the center that allows you to view your handset’s display. And the one right below is obviously more of your standard, standalone-type gamepad.
Game Center will also get a visual overhaul with the latest update to Apple’s iconic mobile operating system, iOS 7, it was revealed during WWDC today. Apple aims to curb cheating through more secure game scores and support for ranking-style leaderboards. It’s also added a new Sprite Kit tool to help developers create games